
The development of this mod has been a huge undertaking for me. This is a very different kind of mod, with a strong emphasis on compatibility and general applicability.Ĭombat in oblivion will never be the same again. Hit location is as important to you as it is to your opponent.Īll this is done without in any way touching the vanilla combat system, because UV provides its own combat engine - meaning you can use it alongside any other one of the great combat mods out there. You will have to think strategically, as different moves do different things and have different associated risks. NPCs have access to all the moves you do as well as the ability to dodge, counter and block your attacks.

But beware, you're not the only one with new abilities.

It offers true dual wielding with any weapon from vanilla or any mod, throwing objects (literally any object) and throwing people (judo style), the ability to change your grip on a weapon, the ability to kick in combat, melee with bows and staffs, hand to hand attacks with your weapon sheathed, exploding potions, soul gems that show and can release the spirits of what you trapped, the ability to manufacture weapon duplicates, taunting, the ability to sheath OH weapons on your back, fumbling, location damage, unique locational injuries and effects, the ability to knock opponents unconscious and tons more.Īt any given time you can now perform twenty four different melee attacks instead of the vanilla six, each with a different animation and different possible effects. This mod sets a new bar for oblivion's combat system. Ask me a question that's answered in here and risk being insta-blocked. I will not respond to queries by people too lazy to read the instructions. If you don't do it UV will kill your character. There is something you have to do before playing (not just installing obse, pluggy and nifscript). Note: It is very important that you read all of this readme. Recommended: Oblivion Mod Manager and/or Wrye Bash If you are unable or unwilling to use them because you are insane, then disabling FFP in the INI will negate the need for them. ** UOP/USIP are only required for FFP mode.

If you are unable or unwilling to to use pluggy then you can either disable the FFP crosshair or disable FFP mode altogether in the INI. * Pluggy is only required for the FFP Crosshair (see below). Requirements: Oblivion Patch 1.2.0.416, Oblivion Script Extender (OBSE) v17 or better, Nifscript, Pluggy 1.25b (HUD Version)*, Unofficial Oblivion Patch**, Unofficial Shivering Isles Patch** (if Shivering Isles is installed).
